Tuesday, April 29, 2014

Abyssi Production 2 Project


This is my groups production two final project. It is a horror based game with the player being reliant on his flashlight for everything. In order to play you use wasd to move, as well as shift to sprint, control to crouch, e to interact with objects like extra batteries generators and anything that can be opened. As we developed this game we gave the users shaders on all interaction objects, but the web format will not keep the shaders as of now and if you full screen doors may not fully open, our group is working on that as we speak.
I personally was in charge of the AI and a lot of game testing. I enjoyed and feel that how they two enemies came out went very well. One who is attracted to light if you shine it on him and one who is afraid of the light. Using A* node pathfinding I allowed designers to have the enemies only roam area's they wanted them to do as well as go to different spots every play through. The could place nodes around the whole map and dictate node maps that held whichever nodes they wanted. From this they would just give that node to an AI member and he only knew about that region.

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